#pragma once
#include <glm.hpp>

class FRotator
{
public:
	FRotator();

	FRotator(float Angle);

	FRotator(float roll, float pitch, float yaw);

	~FRotator();

	glm::mat4 RotationMatrix();

	FRotator operator+=(const FRotator& R);

private:
	float Roll;
	float Pitch;
	float Yaw;

	glm::vec3 Rotator;
};